Skip to content

An Introduction To Object-oriented Programming Timothy Budd

Posted on by admin
  1. Object-oriented Programming In C++
  2. Unified Modeling Language, Uml
  3. An Introduction To Object-oriented Programming With Java 5th Edition
An Introduction To Object-oriented Programming Timothy Budd

Synopsis. In An Introduction to Object-Oriented Programming, Timothy Budd provides a language-independent presentation of object-oriented principles, such as objects, methods, inheritance (including multiple inheritance) and polymorphism. Examples are drawn from several different languages, including (among others) C, C#, Java, CLOS, Delphi, Eiffel, Objective-C and Smalltalk. By examining many languages, the reader is better able to appreciate the general principles that lie beyond the syntax of the individual languages.This new edition presents examples drawn from a wider range of languages, including Eiffel, CLOS, and Python in addition to the mainstream languages, as well as extensive comparisons between C, C# and Java. Case studies explore the application of polymorphism in the STL in C and the AWT in Java.

An introduction to object-oriented programming with java

UML notation and diagrams are integrated and utilized throughout. The book also features advanced sections on design patterns, reflection and introspection, network programming, and the implementation of object-oriented languages.This book is appropriate for programmers looking to read about the theory behind and functionality of a variety of object-oriented programming languages. It is also useful as a reference. Timothy Budd provides a language-independent presentation of object-oriented principles, such as objects, methods, inheritance (including multiple inheritance) and polymorphism.

Examples are drawn from several different languages, including (among others) C, Java, CLOS, Delphi, Eiffel, Objective-C and Smalltalk. By examining many languages, the reader should be better able to appreciate the general principles that lie beyond the syntax of the individual languages. Table Of Content. 1. Thinking Object-Orineted. Why is OOP Popular? Language and Thought.

A New Paradigm. A Way of Viewing the World. Computation as Simulation. A Brief History. Layers of Abstraction. Layers of Abstraction.

Other Forms of Abstraction. A Short History of Abstraction Mechanisms. Object-Oriented Design. Responsibility Implies Noninterference. Programming in the Small and in the Large. Why Begin with Behavior. A Case Study in RDD.

AbeBooks.com: An Introduction to Object-Oriented Programming (3rd Edition) (316) by Timothy Budd and a great selection of similar New, Used and Collectible.

  1. An Introduction to Object-Oriented Programming (3rd Edition) by Budd, Timothy and a great selection of similar Used, New and Collectible Books available now.
  2. Previous: Next: An Introduction to Object-Oriented Programming, 3e: By Timothy Budd; Published by Addison-Wesley, 2002: ISBN: 0-201-76031-2: Comments: The 3rd Edition.

Object-oriented Programming In C++

CRC Cards-Recording Responsibility. Components and Behavior. Software Components. Formalize the Interface. Designing the Representation. Implementing Components. Integration of Components.

Maintenance and Evolution. Classes and Methods. Class Definitions. Variations on Class Themes.

Programming

Messages, Instances, and Initialization. Message-Passing Syntax. Accessing the Receiver from Within a Method. Object Creation. Memory Recovery. Constant Values.

Destructors and Finalizers. Metaclasses in Smalltalk. A Case Study: The Eight Queens Puzzle. The Eight-Queens Puzzle. Using Generators.

The Eight-Queens Puzzle in Each Language. A Case Study: A Billiards Game. The Elements of Billiards. Graphical Objects. The Main Program. Using Inheritance.

Unified Modeling Language, Uml

Free program poema la araucana de alonso de ercilla pdf. Inheritance and Substitution. An Intuitive Description of Inheritance. Subclass, Subtype, and Substitution. Forms of Inheritance.

Inheritance in Various Languages. Inheritance and Constructors. The Benefits of Inheritance. The Costs of Inheritance. Case Study - A Card Game. The Class Playing Card. Data and View Classes.

Card Piles-Inheritance in Action. Playing the Polymorphic Game. The Graphical User Interface. Subclasses and Subtypes. The Substitutability Paradox.

Is This a Problem? Dynamically Typed Languages. Pre and Post-conditions. Scandinavian Semantics. Static and Dynamic Behavior.

An Introduction To Object-oriented Programming With Java 5th Edition

Static versus Dynamic Typing. Static and Dynamic Classes. Static versus Dynamic Method Binding. Implications of Substitution. Memory Layout.

Copies and Clones. Multiple Inheritance.

Inheritance as Categorization. Problems Arising from Multiple Inheritance. Multiple Inheritance of Interfaces. Inheritance from Common Ancestors. Inner Classes. Polymorphism and Software Reuse. Polymorphism in Programming Languages.

Mechanisms for Software Reuse. Efficiency and Polymorphism. Will Widespread Software Reuse Become Reality. Type Signature and Scopes. Overloading Based on Scopes.

Overloading Based on Type Signatures.