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Particle Playground Plugin

Posted on by admin

Today I will be teaching you how Particle Playground works in Adobe After Effects.

sam baum 'Is there a way of controlling particle playground so that it starts with a set number of particles and doesn't emit any more? I'm trying to make a school of fish and so don't really want more to be produced by the effect.' Most particle systems use emitters that allow you to specify particles per second.

If you want to emit only a fixed number of particles, you have to keyframe the emitter and do a little math. If you want to emit 100 particles, and your frame rate is 30 frames per second, you can keyframe the emitter to 3,000 (100. 30) particles on the first frame, then 0 on the second.

Fly Particles Plugin

Walter Soyka Principal & Designer at Motion Graphics, Widescreen Events, Presentation Design, and Consulting - What I'm thinking when my workstation's thinking Creative Cow Forum Host: Live & Stage Events. Walter Soyka Most particle systems use emitters that allow you to specify particles per second. If you want to emit only a fixed number of particles, you have to keyframe the emitter and do a little math. If you want to emit 100 particles, and your frame rate is 30 frames per second, you can keyframe the emitter to 3,000 (100. 30) particles on the first frame, then 0 on the second. Also, you might have more joy using CC Particle World rather than particle playground.

Particle Playground Plugin

Particle Playground Unity

Particle world runs much faster and you can specify a custom particle by setting 'Textured Square' as your particle type and setting the 'Texture Layer' to be your fish layer. Just make sure you set your 'Opacity Map' in 'options' to be constant otherwise your fish will fade in.